Лето 1943 года, окрестности Старого Оскола. По грунтовой дороге едет грузовик медсанчасти. Ударная волна - это область сильного сжатия воздуха, разогретого до нескольких миллионов.

УДАРНАЯ ВОЛНА. УДАРНАЯ ВОЛНА – это распространяющийся по среде фронт резкого, почти мгновенного, изменения параметров среды: плотности, давления, температуры, скорости. Ударные волны называют также сильными разрывами или скачками. Причины возникновения ударных волн в газах. Iv МЕЖДУНАРОДНЫЙ ФЕСТИВАЛЬ-КОНКУРС УДАРНЫХ ИНСТРУМЕНТОВ, МАРШЕВЫХ И ДУХОВЫХ ОРКЕСТРОВ.

7.60 Май 1943 года, скоро жаркое лето 'Курской дуги'. Начальник УКР СМЕРШ генерал-майор Полуноченко поручает молодому сотруднику — лейтенанту ГБ Николаю Ковальчуку проверить простого школьного сторожа, которым очень заинтересовалась немецкая разведка. Ковальчук узнает, что Вениамин Шубников на самом деле - физик-ядерщик и специалист высокого класса.

В 39-ом году его арестовали, но по пути в колонию ему и другому немецкому физику Георгу Хоутермансу, удалось бежать. В скором времени приходит информация о том, что немцы планируют демонтировать и вывезти в Германию находящийся в харьковском физико-техническом институте урановый котел. Ковальчук предлагает Полуноченко пойти на рискованный шаг — использовать для проникновения в институт Шубникова, однако под видом Шубникова готовиться ехать сотрудник СМЕРШа. Сериал сильно отличается от прежних частей 'Смерть шпионам', как актерской работой так и спецэффектами, всё сделано намного качественней. Занимательные факты о фильме:. В 1937-38 годах во время «Большого террора» первый директор Харьковского физико-технического института И.

Обреимов, второй директор А. Лейпунский и многие сотрудники института были арестованы. В 1940 году сотрудники УФТИ Фридрих Ланге, Владимир Шпинель и Виктор Маслов подали заявки на изобретение атомной бомбы, а также методов наработки урана-235. Была создана 'Многомерная центрифуга' и 'Термоциркуляционная центрифуга'. С началом Великой Отечественной войны весь персонал и оборудование ХФТИ, было эвакуировано в Алма-Ату.

Комментарий от MeanMachine Rejoice, warriors, as you get something to help maintain aggro on multiple targets. The damage/threat will most certainly work on stun immune targets, so no need to worry about that. The 20 seconds cooldown make this more of a burst threat ability than something spammable. Without knowing exactly how much extra threat this does, I can't say for sure how viable it really is, though. Anyway, it sounds about right for a 51 point talent. We'll do the theorycrafting as WotLK approaches. Комментарий от 7echno7im This will be nice not only for AOE tanking (threat generation) but also for temporarily stunning mobs that may get loose due to a knock-back or stun.

Looking forward to showing this off in 5 mans. I have already mastered my imp thunderclap aoe tanking, this just gives me one more option. Seems like it may be a better option for an AOE tank opener too, due to the fact that its damage is based on your AP, possibly causing more spike threat than thunderclap, and its lower rage requirement. The stun is just and added bonus for this situation. Комментарий от Arando Since this stuns enemies, maybe this is not the best skill to open an AoE situation with. If you start with this and all the enemies are stunned, you won't be getting hit and generating as much rage for those four seconds., while the mage gleefully starts blowing stuff up as soon as he sees shockwave go off. That leaves you high and dry for when the stun wears off and you have several mobs to get back aggro on.

I'd suggest thunderclap first, and then shockwave after a few seconds when it looks like things have settled. I don't know how much rage warriors will be getting from white damage dealt when the patch goes live and we get a lot more AP, but this is still a good bet. Комментарий от Tamika From my own experience, it's a godly talent for a CC-hater tank like me. Tried this talent out in heroic MgT (no CC) it's very powerful. Usually opening with Bloodrage-Commanding Shout-Charge-Thunder Clap (while moving to a corner of te pull to be ready to.) - Shockwave.

With this opening you get enough aggro (damage shield, TC and shockwave build great initial aggro), the mobs are stunned 4 secs, which gives your healer plenty of time to get you healed to the top, while your DPS most probably already downed one mob. Also great lifesaver talent when:.

Some DPS aggroed 3 or more, and you got no challenging ready/fear is dangerous. Your healer felt asleep. You charged bit too far and healer is out of range (my favorite). Комментарий от Falos Definitely not a 51pt talent. It's not bad, when tanking I can hit most stuff and solo/dps it has its uses. PvP even, when there's crowds you can hit two or even three.

It's still a cone and thus the only full on AoE is on mobs already hitting you. 4 second stun is only good in the AoE element, otherwise charge/conc guarantee a DR nightmare. Personally, I strongly think charge needs to not count, or change it to a snare or +speed like shadowstep. I'm considering saying that the stun should be taken out all together - a 'nerf' that'd help. Комментарий от cromer Love Shockwave, but it becomes useless sometimes with flying mobs. It seams that if you are fighting anything that is above your head, it totally misses, no matter how lined up your are with it.

In my opinion, if I'm facing my target and I can hit it with my sword, I should be able to hit it with Shockwave. I've tried jumping and hitting the Shockwave button while in mid-air, but that rarely works.

When possible I try to pull the flying mob to a spot where I'm on higher ground than it is. Is this bugging anyone else? Also curious if it's worse for the few gnome tanks there are out there, considering that most flying mobs would be over their heads.lol.

Комментарий от Priderage Shockwave's uses extend well into endgame raiding both past and present, with it's stun interrupting all Burrowers casting Shadow Strike for Grand Anub'arak and stunning Shambling Horrors for the duration of their Enrage every single time they cast it. Other uses include stopping Bloodbeasts on Saurfang, worms from Abominations during Valithria, getting threat on Big Oozes from afar on Rotface and stunning Adherents on Lady Deathwhisper whilst they stand in Death and Decay, immune to interrupt. All this is without considering that it just does an absolute truckload of damage. All in all this is an absolutely golden ability that the dev's should be damn proud of. Комментарий от Pneuma1 It seems to me that a good time to use this talent would be when you're AOE tanking a group and one mob is pulled off and runs for a caster.

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Obviously the first thing you need to do is taunt and then get some threat on that mob, so you run toward the mob since you're so fast on the draw that it is way too close for a charge and your abilities are on global cooldown anyway and you need your next ability for a shield slam or devastate. So for the three giant steps that it takes you and that newly taunted mob to get together, your back is to the nine-hundred and fifty mobs that you have agro on. Being unable to block all those attacks for that second or so, you take a bunch of damage and now your health is down to 99%. Now with your nine-billion hitpoints the healer is going to have to spam some serious heals to get your health back up from 99% to 100%. So this is where your shockwave comes in. Take two steps back to get your mobs aligned and let loose your shockwave to stun everything for 4 seconds. That should give your healer the chance to get off two heals and get you at least halfway back to your perfect, flawless self.

Of course, this situation never happens because you'd NEVER lose agro on a mob, being the perfect warrior that you are. More realistically, you lose agro on a mob, go running for it mashing taunt and whatever other random ability that your mouse happens to be over because you haven't got any emergency macros. Now your back is to the other mobs and they take your health down halfway.

As you re-agro the lost mob the squishy mage pulls a different mob off you in the other direction and instantly dies, giving you back agro (so no problem then, right? Its just a mage, afterall.) and you spin halfway around and hit shockwave too early and completely miss all the mobs, who then decide you're a wuss and go after the healer, who is a priest and dies of a heart attack when the mobs just look at him, and its all downhill from there. Комментарий от Resented Assuming you're fighting a spellcaster, it's currently possible to keep them locked down as a Prot Warrior for a total of approximately 35 seconds under ideal conditions. EDIT: As of 5.0.4 this is no longer relevant: The CD on Pummel has been increased to 15 seconds, Concussion Blow, Glyph of Shockwave and Intercept no longer exist. 2 seconds after Diminishing Returns. 1.5. seconds, but not affected by DR.

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Allows 3 seconds of silence through. 2.5. seconds with, also not on DR. 8 seconds of fear, assuming it doesn't get broken early. Allows 1.5 seconds (After DR) of silence via. By this point it'll be off cooldown again for another 1.5 seconds of stun. Assuming you have, the cooldown will be finished, and DR should.

be as well, giving you another 4 seconds of stun. Pummel will be off CD again, and the DR will be finished, allowing you another 3 seconds of silence. Will be off cooldown, but affected by DR, allowing you 2.5 seconds more of stun. All this adds up to a stunning (Pun intended) 34.5 seconds of downtime! Note that it's a better idea to open such a chain with Concussion Blow as opposed to Shockwave, as less stun time is lost from Shockwave being affected by DR than Concussion Blow, and you want to put CB on cooldown as soon as possible.I'm aware that Wowhead says Intercept and Charge only stun for 1 second. Both Wowpedia and my ingame experiences disagree with this.What I've read suggests that the DR counter is currently 18 seconds. If anyone could confirm/deny this, that would be much appreciated.

Комментарий от Hairband Nothing really useful to me to help decide what talents to pick for this tier so I thought I'd compose a brief compare/contrast of Shockwave and Dragon Roar for Mists: Damage Done: Shockwave: 75/100x AP. Dragon Roar: 126 but, it's a crit 100% of the time (does this even make sense?) Duration: Shockwave: 20 seconds. Dragon Roar: 60 seconds. Area of Effect: Shockwave: Frontal Cone.

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Ударная Волна Чита

Dragon Roar: 360 degrees. Range: Shockwave: 10 yards.

Ударная Волна (2017)

Dragon Roar: 8 yards. Тукофитомол отзывы. Effect on target: Shockwave: stun for 4 seconds. Dragon Roar: stun and knockback for 3 seconds. Other: Dragon Roar ignores all armor. I haven't played with this but I think Shockwave is going to do more damage. Dragon Roar might be better for PVP because of the AoE being 360 and players hate being knocked back. Dragon Roar does have a benefit though tanking, because it may help the tank to see what mobs are being tanked.

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The visual knockback lets DPS see the range of aggro of the tank and hopefully will stay within that range if nothing's marked because of time. PS just posted this for spell Dragon Roar.

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